<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Ssendam&#039;s Blog</title>
	<atom:link href="http://www.ssendam.org/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.ssendam.org/blog</link>
	<description>Wargames, Role Playing Games, General Hobbies and Musings</description>
	<lastBuildDate>Wed, 25 Apr 2012 19:45:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>Comment on Aeronef &#8211; Battle Report by Ssendam</title>
		<link>http://www.ssendam.org/blog/?p=262&#038;cpage=1#comment-7604</link>
		<dc:creator>Ssendam</dc:creator>
		<pubDate>Wed, 25 Apr 2012 19:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=262#comment-7604</guid>
		<description>Ooops, by not replying it looks like I&#039;ve never responded to the above posts ... which of course I have. 

Mark, email on it&#039;s way to you too.</description>
		<content:encoded><![CDATA[<p>Ooops, by not replying it looks like I&#8217;ve never responded to the above posts &#8230; which of course I have. </p>
<p>Mark, email on it&#8217;s way to you too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Aeronef &#8211; Battle Report by Mark Russell</title>
		<link>http://www.ssendam.org/blog/?p=262&#038;cpage=1#comment-7603</link>
		<dc:creator>Mark Russell</dc:creator>
		<pubDate>Wed, 25 Apr 2012 13:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=262#comment-7603</guid>
		<description>Hope I am not being too much of a pain in asking for your ammended aeronef rules as well.  Like many others I think it a great game but the combat a bit too basic. Love the models on your pictures.  What class is the big German dig?</description>
		<content:encoded><![CDATA[<p>Hope I am not being too much of a pain in asking for your ammended aeronef rules as well.  Like many others I think it a great game but the combat a bit too basic. Love the models on your pictures.  What class is the big German dig?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Necromunda &#8211; House Van Saar by Ssendam</title>
		<link>http://www.ssendam.org/blog/?p=255&#038;cpage=1#comment-7582</link>
		<dc:creator>Ssendam</dc:creator>
		<pubDate>Mon, 09 Apr 2012 13:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=255#comment-7582</guid>
		<description>Thanks for the comment. I&#039;m a believer in using the &quot;vanilla&quot; version of a rule set before tinkering with them, so your experience is useful and puts my mind at rest on that issue. 

I&#039;ve been thinking of other rules sets too ... :-)</description>
		<content:encoded><![CDATA[<p>Thanks for the comment. I&#8217;m a believer in using the &#8220;vanilla&#8221; version of a rule set before tinkering with them, so your experience is useful and puts my mind at rest on that issue. </p>
<p>I&#8217;ve been thinking of other rules sets too &#8230; <img src='http://www.ssendam.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Necromunda &#8211; House Van Saar by Rob</title>
		<link>http://www.ssendam.org/blog/?p=255&#038;cpage=1#comment-7574</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sun, 01 Apr 2012 03:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=255#comment-7574</guid>
		<description>This was posted a while ago, but having played Necromunda a lot, I&#039;d say that initiative is a much smaller issue in the game than (say) in the regular Warhammer games, mostly  because the terrain made the game function so differently.  In our games at least, who went first never seemed to reflect who would have the upper hand, or who would go on to win it.  

However, if you don&#039;t like the impact of that, I think a simple approach to limit its effect would be to slightly change it so that whoever goes first also only gets to move half their models in the first turn, with those models chosen at random (names in a bag, roll dice, whatever&#039;s easiest).  That would mean that half of the first-moving gang is a move ahead the other side, while the other half is a move behind, which would even it out and effectively eliminate that edge, such as it is.</description>
		<content:encoded><![CDATA[<p>This was posted a while ago, but having played Necromunda a lot, I&#8217;d say that initiative is a much smaller issue in the game than (say) in the regular Warhammer games, mostly  because the terrain made the game function so differently.  In our games at least, who went first never seemed to reflect who would have the upper hand, or who would go on to win it.  </p>
<p>However, if you don&#8217;t like the impact of that, I think a simple approach to limit its effect would be to slightly change it so that whoever goes first also only gets to move half their models in the first turn, with those models chosen at random (names in a bag, roll dice, whatever&#8217;s easiest).  That would mean that half of the first-moving gang is a move ahead the other side, while the other half is a move behind, which would even it out and effectively eliminate that edge, such as it is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Man-Eating Plant by Ssendam</title>
		<link>http://www.ssendam.org/blog/?p=293&#038;cpage=1#comment-7531</link>
		<dc:creator>Ssendam</dc:creator>
		<pubDate>Fri, 09 Mar 2012 07:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=293#comment-7531</guid>
		<description>Thanks for the comment dude. Not sure what you would use for 15mm; monkey nuts?

Good luck!</description>
		<content:encoded><![CDATA[<p>Thanks for the comment dude. Not sure what you would use for 15mm; monkey nuts?</p>
<p>Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Man-Eating Plant by Relic</title>
		<link>http://www.ssendam.org/blog/?p=293&#038;cpage=1#comment-7530</link>
		<dc:creator>Relic</dc:creator>
		<pubDate>Fri, 09 Mar 2012 07:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=293#comment-7530</guid>
		<description>Amazing and inspirational :)

Have to try make one for my 15mm scenery</description>
		<content:encoded><![CDATA[<p>Amazing and inspirational <img src='http://www.ssendam.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Have to try make one for my 15mm scenery</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interwar British (Copplestone) by Ssendam</title>
		<link>http://www.ssendam.org/blog/?p=311&#038;cpage=1#comment-7416</link>
		<dc:creator>Ssendam</dc:creator>
		<pubDate>Sat, 24 Dec 2011 08:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=311#comment-7416</guid>
		<description>Well ... Originally they were for a Back of Beyond type game, or possibly Triumph and Tragedy? Now though it&#039;s more about having some stock figures for my Pulp games.</description>
		<content:encoded><![CDATA[<p>Well &#8230; Originally they were for a Back of Beyond type game, or possibly Triumph and Tragedy? Now though it&#8217;s more about having some stock figures for my Pulp games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GW Dreadfleet &#8211; Progress Report by Mike H</title>
		<link>http://www.ssendam.org/blog/?p=317&#038;cpage=1#comment-7415</link>
		<dc:creator>Mike H</dc:creator>
		<pubDate>Fri, 23 Dec 2011 23:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=317#comment-7415</guid>
		<description>Excellent. I&#039;ll have a go at the terrain pieces after Xmas. A hard act to follow though.</description>
		<content:encoded><![CDATA[<p>Excellent. I&#8217;ll have a go at the terrain pieces after Xmas. A hard act to follow though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interwar British (Copplestone) by Mike H</title>
		<link>http://www.ssendam.org/blog/?p=311&#038;cpage=1#comment-7414</link>
		<dc:creator>Mike H</dc:creator>
		<pubDate>Fri, 23 Dec 2011 22:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?p=311#comment-7414</guid>
		<description>Looking very good. Just 1 question (which I know I might regret); what are they for?</description>
		<content:encoded><![CDATA[<p>Looking very good. Just 1 question (which I know I might regret); what are they for?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pirates 28mm Swashbucklers by Ssendam</title>
		<link>http://www.ssendam.org/blog/?page_id=251&#038;cpage=1#comment-7382</link>
		<dc:creator>Ssendam</dc:creator>
		<pubDate>Sun, 11 Dec 2011 18:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssendam.org/blog/?page_id=251#comment-7382</guid>
		<description>I think I should put 1 gun on the same level forward, 2 aft and then 5 on a lower level. That would give me 10 guns per side.

As for the Jetty, I&#039;m thinking that I&#039;ll do some wooden ones to extend out from the stone ones. What sort of layout are we looking at?</description>
		<content:encoded><![CDATA[<p>I think I should put 1 gun on the same level forward, 2 aft and then 5 on a lower level. That would give me 10 guns per side.</p>
<p>As for the Jetty, I&#8217;m thinking that I&#8217;ll do some wooden ones to extend out from the stone ones. What sort of layout are we looking at?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

